logo
down
shadow

UNITY3D QUESTIONS

Unity - Guidelines for color isolation effect
Unity - Guidelines for color isolation effect
fixed the issue. Will look into that further One approach would be: - Add a desaturate post process to your main camera and set its culling mask to everything(but turn off the effect) - Create a second camera, make it a child of the first one (so it
TAG : unity3d
Date : October 25 2020, 07:10 AM , By : Lancer
Why I can't sideload my .appx file and why it's nowhere to be found?
Why I can't sideload my .appx file and why it's nowhere to be found?
will be helpful for those in need I have no experience with the Unity side of this... but to create the packages for a UWP application, you would right-click the Universal Windows project and choose Store-->Create App Packages.
TAG : unity3d
Date : October 24 2020, 06:10 AM , By : Russell Hertz
Unity3D error "Invalid Build path"
Unity3D error "Invalid Build path"
this one helps. I don't know why it worked but when I choosed "downloads" file as exporting path, error has gone.
TAG : unity3d
Date : October 19 2020, 06:10 AM , By : MOONLEE
Empty Project in Unity 3D
Empty Project in Unity 3D
Any of those help Your unity version is different (and that's ok) Those undeletable folders are there because they are required by Unity in order to function correctly. And they actually exist in your teacher's Unity project too! You just don't see t
TAG : unity3d
Date : October 16 2020, 06:10 AM , By : Ãĥmęd ĦęĽmÿ
Has anyone else experienced this build error in Unity
Has anyone else experienced this build error in Unity
With these it helps It is usually helpful if you could post the code in question, however looking at the error message, you are trying to load a scene with the name '3' instead of the number 3.To fix it:
TAG : unity3d
Date : October 15 2020, 06:10 PM , By : Khlood Otb
Unity 3D - Render hole in place of object B, which is placed onto object A
Unity 3D - Render hole in place of object B, which is placed onto object A
around this issue I believe this shader i used to create a "hole" in the water for a boat. Might be what you seek.unity3d trouble with ship floating on water
TAG : unity3d
Date : October 14 2020, 06:10 PM , By : Gaurav Sharma
Can't see plane in Unity
Can't see plane in Unity
it helps some times Planes are rendered only in one direction. So if you see the bottom you won't be able to see it.If you want to see both sides you could use a cube primitive and shrink the y scale component to be really thin, or you can make two p
TAG : unity3d
Date : October 13 2020, 02:00 PM , By : Ahmad Abdul_Aleem
GameObject not synced with the colider
GameObject not synced with the colider
I hope this helps you . Instead of a box shape collider, try a Polygon Collider for 2D or a Mesh Collider for 3D. They should fit the bounds of your object more rigidly then a box collider.
TAG : unity3d
Date : October 13 2020, 02:00 PM , By : Dindayal Gupta
how to deploy pytorch neural network for production code in Unity
how to deploy pytorch neural network for production code in Unity
it fixes the issue Check out the new features in Unity ML Agents. There is an inference engine within Unity ML Agents (called Barracuda) that allows you to use pretrained models within your app. AFAIK, you can convert Tensorflow and ONNX models into
TAG : unity3d
Date : October 13 2020, 04:00 AM , By : Roxx Pvp
Am I doing something wrong with importing Oculus Integration in Unity?
Am I doing something wrong with importing Oculus Integration in Unity?
Any of those help Ok, this solves this problem, but either there is something wrong with Unity (tested 2019.2.0b4, 2019.1.4f1, and the 2019.3 versions) or Oculus Integration.Add and a reference to Unity.ugui in Unity like in the picture.
TAG : unity3d
Date : October 12 2020, 08:00 PM , By : leon
Unity NavMeshAgent not reaching target - moving around
Unity NavMeshAgent not reaching target - moving around
wish help you to fix your issue I've created a simple scene and I'm now trying to make a rabbit move to the mouse-click position on a Plane. , Stopping Distance should be > 0
TAG : unity3d
Date : October 12 2020, 06:00 PM , By : Elijah Offutt
How to repeat collision in unity?
How to repeat collision in unity?
This might help you You're instantiating the flower using Spriterenderer instead of a GameObject. Try changing public SpriteRenderer flower; to public GameObject flower; and create a prefab out of the flower Object.If you don't know how to create a p
TAG : unity3d
Date : October 12 2020, 05:00 PM , By : Ishara
Is it possible to know which speaker is speaking in Agora.io voice chat feature?
Is it possible to know which speaker is speaking in Agora.io voice chat feature?
This might help you I would imagine the person who is the loudest would be the person you would animate. I would use enable volume indication with
TAG : unity3d
Date : October 12 2020, 05:00 AM , By : Abhinav Srivastava
I'm not getting an .exe for my game after building?
I'm not getting an .exe for my game after building?
fixed the issue. Will look into that further Try to reinstall unity with a different version or to change machine probably there are problems with your set up
TAG : unity3d
Date : October 11 2020, 10:00 PM , By : Sebastiano Pontalti
Key detection isn’t always working when changing gravity in Unity
Key detection isn’t always working when changing gravity in Unity
around this issue The document of GetKeyDown says
TAG : unity3d
Date : October 11 2020, 06:00 PM , By : Masoumeh Sharafi
Setting up Hololens MRTK 2.0 with Vuforia in Unity 2019.1
Setting up Hololens MRTK 2.0 with Vuforia in Unity 2019.1
I hope this helps you . This worked for me: Import MRTK package and add it to the scene. This will create a MainCamera under MixedRealityPlayspace Game Object. Then GameObject > VuforiaEngine > ARCamera. This will create an ARCamera with two componen
TAG : unity3d
Date : October 11 2020, 02:00 PM , By : Rob
How can I import MapBox in Unity 2019.3.0a6?
How can I import MapBox in Unity 2019.3.0a6?
To fix the issue you can do GUI Layer Is now a legacy code, also take a look here https://forum.unity.com/threads/removing-the-guilayer-guitext-guitexture-components.608770/I think you need to wait till the package developers update their package, or
TAG : unity3d
Date : October 10 2020, 01:00 PM , By : Jayson Galvis
How to capture frames from the Unity3d camera and display them on another rawImage in real time?
How to capture frames from the Unity3d camera and display them on another rawImage in real time?
Any of those help If it is about a Unity Camera you don't have to capture anything.Simply create a new RenderTexture
TAG : unity3d
Date : October 10 2020, 02:00 AM , By : Aleks Y
Using AddressableAssets.LoadAssetsAsync
Using AddressableAssets.LoadAssetsAsync
I think the issue was by ths following , When using a list of keys on LoadAssetsAsync, you need to add the 3rd parameter for MergeMode. Otherwise, your list is treated as a list of IResourceLocation.
TAG : unity3d
Date : October 09 2020, 10:00 PM , By : Bill Karlis
Adding Unity Ads gives duplicate error when building project
Adding Unity Ads gives duplicate error when building project
may help you . I had same issue as you have, you should uncheck enable built-in extension for Unity Ads. I think you added Unity ads sdk manually and checked built-in extension.
TAG : unity3d
Date : October 09 2020, 08:00 PM , By : Samuel Vinson
Unity hub error opening unity version 2019
Unity hub error opening unity version 2019
like below fixes the issue This causes when you have multiple instances of unity installed on your system. Try to remove old version and then try to open your project, make sure you have completed removed your old version of unity.If this does not wo
TAG : unity3d
Date : October 09 2020, 04:00 AM , By : jothan
Restricting an object's rotation angle
Restricting an object's rotation angle
I hope this helps you . From https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html
TAG : unity3d
Date : October 09 2020, 12:00 AM , By : Harry55494
(Unity3d) Why is video texture on quad has less quality than original video?
(Unity3d) Why is video texture on quad has less quality than original video?
it helps some times This is likely the result of real-time rendering, in combination with how you render the video in the RawTexture, and its lack of rendering filters/options.Possibly also rendering it with an incompatible material, maybe one that i
TAG : unity3d
Date : October 08 2020, 12:00 PM , By : web123
custom inspector not drawing correctly
custom inspector not drawing correctly
To fix this issue I recommend using EditorGUILayout instead of old GUILayout class. here's link to document for it: https://docs.unity3d.com/ScriptReference/EditorGUILayout.htmlAlthough unity introduced a new way to make custom editors lately that is
TAG : unity3d
Date : October 08 2020, 10:00 AM , By : psiha
Unity GameObject Width and Height set to zero but still displaying as normal
Unity GameObject Width and Height set to zero but still displaying as normal
it fixes the issue RectTransforms only matter to Canvas objects Width and Height are properties only available to RectTransform type Transforms and only matter for Canvas objects. For non-canvas objects you should just use a normal Transform at which
TAG : unity3d
Date : October 06 2020, 09:00 PM , By : tomot
Can all coding be done programmatically without using the Unity Editor?
Can all coding be done programmatically without using the Unity Editor?
it should still fix some issue It should be possible to create your entire game through just coding, with only minimal use of the editor for maybe setting up an entry point/some settings.The bare minimum that I could think of that you need is a singl
TAG : unity3d
Date : October 05 2020, 09:00 AM , By : Stephen Coyle
Direct deploy from unity to hololens emulator
Direct deploy from unity to hololens emulator
Does that help You can try the Holographic Emulation feature provided by unity(https://docs.unity3d.com/560/Documentation/Manual/windowsholographic-emulation.html), and download the Holographic Remoting Player from the store in the simulator.After su
TAG : unity3d
Date : October 05 2020, 07:00 AM , By : Genesis Dela Cruz
How do I show the end screen when I touch the enemies in unity
How do I show the end screen when I touch the enemies in unity
I wish did fix the issue. You can use the function OnCollisionEnter2D to check if your player collides with an enemy. This function triggers whenever the GameObject enters the hit box of another GameObjectFor example:
TAG : unity3d
Date : October 05 2020, 03:00 AM , By : CheungQ
Score doesn't start with 0 at the beginning of the game
Score doesn't start with 0 at the beginning of the game
help you fix your problem You are using DontDestroyOnLoad so your instance and the according values anyway are also maintained in every scene. You don't need to / should not use PlayerPrefs at all.
TAG : unity3d
Date : October 04 2020, 06:00 PM , By : magriii
Stream Unity RenderTexture to Gstreamer
Stream Unity RenderTexture to Gstreamer
like below fixes the issue Here is one possible way how to do this using openGL and appsrc. For even more details refer to Unity low-level native plug-in interface documentation and the corresponding source code available on GitHub. There is also a n
TAG : unity3d
Date : October 04 2020, 10:00 AM , By : Pari Kashyap
Hololense 2 development on Unity Buildtime error?
Hololense 2 development on Unity Buildtime error?
wish helps you It is exactly as the error say:Apparently you are trying to build to a location inside the Assets folder but
TAG : unity3d
Date : October 04 2020, 06:00 AM , By : Lucien
Unity transform.localPosition , if Parent not in 0 postition that code result is not same as Editor transform positon?
Unity transform.localPosition , if Parent not in 0 postition that code result is not same as Editor transform positon?
hop of those help? You understand correctly that LocalPosition is the position of the child relative to its parent.If the parent is not at position [0, 0, 0], child transform will be applied first, and parent second.
TAG : unity3d
Date : October 04 2020, 05:00 AM , By : Marcin
unity conditional fields custom editor
unity conditional fields custom editor
This might help you First of all your class definition is wrong. You either need [Serializable] or the class should inherit from MonoBehaviour if it shall be attached to a GameObject. Either way remove the ()
TAG : unity3d
Date : October 03 2020, 06:00 PM , By : Rohit J
Getting an error when trying to use a one line if statement in Unity
Getting an error when trying to use a one line if statement in Unity
it fixes the issue I am getting an error when trying to use an one line if statement in Unity. I can't figure out what is wrong with it. Here is the line: MyImage.color == Color.white ? MyImage.color = Color.green : MyImage.color = Color.white; , the
TAG : unity3d
Date : October 03 2020, 02:00 PM , By : mikeos
When computing a rotation using quaternion in Unity, it use q * transform.rotation, why not q * transform.rotation * q ^
When computing a rotation using quaternion in Unity, it use q * transform.rotation, why not q * transform.rotation * q ^
Hope that helps Because the product (*) operator is overloaded for the Quaternion class. The implementors choose to simplify (and optimize) the two-side product and provide a one-side product API.Here is a C++ illustrative pseudo-code:
TAG : unity3d
Date : October 02 2020, 03:00 PM , By : Denny
How to know which button was clicked ? (Unity/Hololens2/MRTK)
How to know which button was clicked ? (Unity/Hololens2/MRTK)
hope this fix your issue I have about 10 buttons with each button a unique value added through script. I want to know which button was clicked when interacting with the buttons using MRTK hands. , Regarding the exception
TAG : unity3d
Date : October 01 2020, 08:00 PM , By : piaocoder
MRTK - Maximum number of 64 colliders found in PokePointer overlap query
MRTK - Maximum number of 64 colliders found in PokePointer overlap query
To fix the issue you can do Q1: Is this because too many buttons are too close to each other? Or just the number of the buttons with collider is over 64? The message says 'Consider increasing the query buffer size in the pointer profile'
TAG : unity3d
Date : October 01 2020, 06:00 PM , By : Mohammad Aslam
Unity project failed to build using Mono
Unity project failed to build using Mono
I wish this helpful for you Install Net Framework 4.https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net472-developer-pack-offline-installer
TAG : unity3d
Date : October 01 2020, 07:00 AM , By : Hidayat Rizvi
How can I fix "Network is obsolete" in unity 2019.1.9?
How can I fix "Network is obsolete" in unity 2019.1.9?
I hope this helps . For the Future Please don't post images of errors! Rather copypaste the actual text of the console into your question. This helps us solving the issue faster and also allows other users with the same error to find this thread.
TAG : unity3d
Date : September 30 2020, 01:00 PM , By : Simon Lee
Unity: collision detection too slow
Unity: collision detection too slow
will help you On your moving objects Rigidbody component, change the Collision Detection type from 'Discrete' to 'Continuous Dynamic'.
TAG : unity3d
Date : September 30 2020, 09:00 AM , By : Yevhen
What is the difference between prefab(original) and variant prefab?
What is the difference between prefab(original) and variant prefab?
should help you out Just like you have a regular prefab in order to have a predefined object, you have prefab variants which is just another level. It represents the need to have different predefined versions of the prefab itself. Prefab variants are
TAG : unity3d
Date : September 30 2020, 08:00 AM , By : David Soto
Camera follow player around planet
Camera follow player around planet
may help you . In order to have a camera following a GameObject, you need to go to the camera you want following the GameObject, select Add component, write FollowPlayer, press New script, and then press select and add. Edit the script so it contains
TAG : unity3d
Date : September 30 2020, 07:00 AM , By : JOSE LUIS GONZALEZ
Why coroutines inherit from IEnumerator?
Why coroutines inherit from IEnumerator?
Hope that helps According to Microsoft's C documentation, IEnumerator is just a useful interface for iterating through a collection of objects. It defines a MoveNext() method and a Reset() method for navigating the collection it is attached to. Corou
TAG : unity3d
Date : September 29 2020, 10:00 AM , By : nevergone11
Distance Measurement Using Vuforia
Distance Measurement Using Vuforia
around this issue Precisely and reliably? Most likely not. From my experience, both orientation and position tend to drift over time if you're not looking at the same area for a while. It also depends a lot on how fast you're moving the device. If th
TAG : unity3d
Date : September 28 2020, 03:00 PM , By : Arnold Huete
Make long names shorter in Unity?
Make long names shorter in Unity?
Hope this helps In general I have to discourage this question. This is very questionable and I would actually not recommend this kind of shortening aliases for types and especially not for a complete method call ... bad enough when it is done with va
TAG : unity3d
Date : September 28 2020, 12:00 AM , By : Rambabu Gupta
Inmobi Unity SDK is crashing
Inmobi Unity SDK is crashing
This might help you The exception that you are getting is due to the main unity player activity name changes in the latest versions of Unity (from 2018).To resolve this, you would need to find the AndroidManifest.xml file in your Unity Project and re
TAG : unity3d
Date : September 27 2020, 11:00 PM , By : Neels Rabe
Unity UI Button keeps double clicking, how can I work around this?
Unity UI Button keeps double clicking, how can I work around this?
This might help you First of all you keep starting new Coroutines each frame as long as e.g. _buttonOnePressed == true .. you wait 3 seconds before you finally unset this flag!
TAG : unity3d
Date : September 27 2020, 09:00 PM , By : Sam Handley
How to disable a gameObject such that it does not open again when starting the game again
How to disable a gameObject such that it does not open again when starting the game again
I wish this helpful for you You can use Playerprefs to save the name locally.After clicking on next button, save the name using Playerprefs as shown below
TAG : unity3d
Date : September 27 2020, 09:00 AM , By : Puja V Patel
Unity multiplayer: Different devices show different physics even without interaction
Unity multiplayer: Different devices show different physics even without interaction
To fix this issue Unity doesn't have deterministic physics. Simulating the same exact situation across 2 different devices will not return the same exact result due to tiny inconsistencies between the fixed time interval.You can simulate every player
TAG : unity3d
Date : September 27 2020, 08:00 AM , By : Sam Myers
Unity Game question to check specific position has object or not
Unity Game question to check specific position has object or not
fixed the issue. Will look into that further Hey you can use the unity Physics.CheckSphere method. The code would look something like this.
TAG : unity3d
Date : September 27 2020, 12:00 AM , By : Eric Wallace
Why in the editor the ui looks fine in size but when building the game and running it's not?
Why in the editor the ui looks fine in size but when building the game and running it's not?
I hope this helps you . if you are using UI you should configure canvas scaler correctly, I configure it as the attached image and its work right for me. but if you are using sprites you should calculate the scale of it by code, at first calculate wi
TAG : unity3d
Date : September 26 2020, 02:00 AM , By : Paul.Albury
Is Unity's physics ahead of rendering or behind?
Is Unity's physics ahead of rendering or behind?
wish help you to fix your issue It is a bit like to opposite. Physics is done regularly on a fixed time basis. That means that FixedUpdate is called on a fixed time basis. It is the Update, that can vary depending on the fps of the game (60 fps, Upda
TAG : unity3d
Date : September 25 2020, 03:00 PM , By : l y o n u
How can i load asset bundle which don't know the name of asset?
How can i load asset bundle which don't know the name of asset?
Hope that helps According to the AssetBundle documentation, there is now the ability to call GetAllAssetNames() to return a list of all asset names in a bundle as a string array. You can load the assets from the bundle via a for loop with those asset
TAG : unity3d
Date : September 24 2020, 03:00 PM , By : Honora Day
How to reset IEnumerator variable?
How to reset IEnumerator variable?
hop of those help? Don't add coroutine calls to an array like that. It doesn't do what you want it to do.This should work instead:
TAG : unity3d
Date : September 21 2020, 04:00 AM , By : Shiwangi Singh
Using MRTK with a Windows 10 tablet
Using MRTK with a Windows 10 tablet
I wish did fix the issue. No, there isn't an immediately available tracking component for Unity/Windows 10 tablets similar to Android's ARCore or iOS's ARKit. You could theoretically use an open source SLAM algorithm project + the tablets RGB camera
TAG : unity3d
Date : September 16 2020, 03:00 AM , By : Scott
How to run Unity HDRP project on Android
How to run Unity HDRP project on Android
should help you out will you try the change in Build setting => Other settings => Scripting Backend => Mono change Mono to IL2CPP
TAG : unity3d
Date : September 13 2020, 03:00 PM , By : Brendon Ferreira
Is there a way to specify where a game object spawns in the hierarchy in unity?
Is there a way to specify where a game object spawns in the hierarchy in unity?
hop of those help? You can simply pass the parent into Instantiate
TAG : unity3d
Date : September 12 2020, 10:00 AM , By : Ajeet Yadav
Why can't I zoom my Unity2D Orthographic game?
Why can't I zoom my Unity2D Orthographic game?
Hope this helps The orthographic size defines the viewing volume of the camera and it will only zoom on the elements rendered by it. It looks like you are trying to zoom on a Canvas, but UI elements are rendered on top of the whole scene. In order to
TAG : unity3d
Date : August 29 2020, 03:00 AM , By : rawi53
shadow
Privacy Policy - Terms - Contact Us © 35dp-dentalpractice.co.uk