Why do we need texture filtering in OpenGL?
This might help you A (2D) texture can be looked at as a function t(u, v),
whose output is a "color" value. This is a pure function, so it will return
the same value for the same u and v values. The value comes from a lookup
table stored in memory, i
Date : September 28 2020, 07:00 PM , By : Daniel Craig