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Two almost identical targets in Vapor Xcode project

By : FoxysWorkplace
Date : September 15 2020, 09:00 PM
fixed the issue. Will look into that further SwiftPM is strict about one target gets to own the files. So you will need to set up a proper dependency chain for your files.
It sounds like Extended adds more functionality to App in this case. If so you want to have App all the things it currently is. Then have Extended depend on App and build all of the things exclusive to it.
code :

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How to reuse an Xcode project into a new project? Static library, Framework, Targets?

By : user3284947
Date : March 29 2020, 07:55 AM
wish help you to fix your issue There are several things you can do, and I will try to go through them.
If you have minor changes on your "base" app, then the best thing would be using targets(build schemes). This way you can add things to build phases and therefore, add files that you need. This might be the quickest possible way to do what you want but here are some drawbacks: What if you have 5 apps, and for each one you have QA and prod. That 10 build phases. If you keep using your app in no time you will find hard to manage it.

Declare a common Xcode variable for use in plist for all Xcode targets in a project/workspace

By : Soranut Ratanavaraha
Date : March 29 2020, 07:55 AM
seems to work fine First, you need to go to Build Settings and select a configuration (possibly Debug or Release). Then Add Conditional Setting or Add User-Defined Setting options will be enabled. This link partially illustrates how it is done.
Second, it might be error-prone to manually increment build number especially after some other developers step in and start working on the same project. You might want to consider using some CI solutions like fastlane instead. It makes use of agvtool for app versioning so you might want to also look at that as well.

Can't Run Hello Vapor Project on Xcode

By : Steve Austin
Date : March 29 2020, 07:55 AM
I wish this helpful for you I had to check Run for the scheme in the toolbar. As a default, it's not checked.

Multiple targets in Vapor Xcode project

By : Alex Pritchard
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further Ah hah! Solved it. In order to have multiple targets in the project, you need to define them in the Package.swift file for the Swift package manager that is responsible for building the project file.
So, my Package.swift now looks like this:

Vapor project not building/running with Swift 4 and Xcode 9

By : Red Baron
Date : March 29 2020, 07:55 AM
will be helpful for those in need
Double Check Versions: "the most recent releases" would be at least Xcode 9.1 (9B55) and Apple Swift 4.0.2 (swiftlang-900.0.69.1 clang-900.0.38)
code :
swift package tools-version
# if not 4.0.0, then …
swift package tools-version --set-current
// swift-tools-version:4.0
// The swift-tools-version declares the minimum version of Swift
// required to build this package. 
// Syntax: '// swift-tools-version:<specifier>' on the 1st line

import PackageDescription

let package = Package(
    name: "test",
    products: [
        .library(name: "App", targets: ["App"]),
        .executable(name: "Run", targets: ["Run"])
    dependencies: [
        .package(url: "https://github.com/vapor/vapor.git", .upToNextMajor(from: "2.3.0")),
        .package(url: "https://github.com/vapor/fluent-provider.git", .upToNextMajor(from: "1.3.0")),
    targets: [
            name: "App",
            dependencies: ["Vapor", "FluentProvider"],
            exclude: [
        .target(name: "Run", dependencies: ["App"]),
        .testTarget(name: "AppTests", dependencies: ["App", "Testing"])
swift package tools-version
# should be 4.0.0

vapor clean
vapor update
vapor --version

# Vapor Toolbox: 3.1.2
# Vapor Framework: 2.3.0
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