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I m trying to do an oop variant to the life game, but i am having an error, code below


By : Krystian Niemoczek
Date : September 15 2020, 11:00 PM
it helps some times This is happening because you did not define (assign a value) to x. You need to set x to a certain value before your code executes this line : a = Game(x,y,t). This is also true for variable y and t. So in other words, you are passing undefined values to the Game() constructor. Therefore, define x, y, t first.
code :


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Code Golf: Conway's Game of Life


By : Liliya Gerasimenko
Date : March 29 2020, 07:55 AM
it should still fix some issue perl, 127 129 135 chars
Managed to strip off a couple more characters...
code :
$/=pop;@b=split'',<>;map{$n=-1;@b=map{++$n;/
/?$_:($t=grep/X/,@b[map{$n+$_,$n-$_}1,80..82])==3|$t+/X/==3?X:'.'}@b}1..$/;print@b

C++ Debugging for Game of Life code


By : user3734893
Date : March 29 2020, 07:55 AM
hop of those help? The scope of q is limited to the for loop in which it was declared; any variables that are declared in the initialisation part of a for loop are treated this way.
You need to change the scope of q to last even after the for loop's scope is gone. To do this, simply move
code :
int q;
for (int q = ...
for (q = ...
int q;
for(q=1; var2 == "Yes" && Seeds != Seeds; q++){
int q = 1;
for(; var2 == "Yes" && Seeds != Seeds; q++){

Laggy Code in Game of Life 3D


By : Randy Getek
Date : March 29 2020, 07:55 AM
help you fix your problem Make sure that this piece of code is actually the performance bottle neck. Even though you are using xxxGL, drawing may be time consuming.
Review the list types you are using and make sure they are efficient for the operations you are performing on them. For example, depending on the type of the cell list,
code :
    for (int i = 0; i < cell.Count(); i++)
    {
        if (cell[i].dies)
        {
            if (animated && delay == 50)
            {
                cell.RemoveAt(i);
                cellsdied += 1;
                i--;
            }
            else
            {
                cell[i].willdie = true;
            }
        }
    }

Need help fixing my Conway Game of Life code


By : Bassel
Date : March 29 2020, 07:55 AM
it helps some times this is if you are using document.write() All you will have to do is clear the container of the previous write with document.body.innerHTML = ""; this will clear your previous writes and then you can go through the loop again.
If you need to use html and javascript only canvas will still work as it is a built in html tag. However if you still wish to proceed with using html to display your cells then create a new div tag and give it an id e.g: id="life_container" then grab a reference to this tag when the page finishes loading and on every frame empty the div then go through your loop and fill it with your elements.
code :
var container;
document.onload = function() {
   container = document.getElementById('life_container');
}

// clear container
container.innerHtml = "";

// fill container
container.innerHtml += gfg[i][j] === 0 ? "&#9723;" : "&#9724;";

Game of Life:- need help in implementing SOLID principles in Game of life


By : Emre Özbaysar
Date : March 29 2020, 07:55 AM
it helps some times I had earlier shared only the links to README.md file of my Github repository of my implementation and there was a genuine concern expressed to me by the moderators, what if the pages behind the links are removed? I am providing an answer, which I hope is helpful in understanding the solution without having to refer to my README.md file or the code.
This question is from a year ago. You likely would have already figured out the SOLID principles. Since, I have recently solved Conway's Game of Life in PHP OOP and applied the SOLID design principles with the objective of sharing my understanding of the principles with my colleagues at work, I am sharing my approach to solving this problem here on stackoverflow as an answer to this question, which is so far unanswered. I hope this is helpful to all who arrive here wanting to wrap their heads around SOLID principles specifically by practicing it on Conway's Game of Life problem.
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