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Linking DirectX


By : Zhenya Ogorodnikov
Date : September 16 2020, 09:00 AM
around this issue If you use the legacy DirectX SDK with VS 2015 or later, you need to make sure the DXSDK include/lib paths are after the standard Windows 8.1 SDK / Windows 10 SDK paths. This is because the legacy DirectX SDK has out-of-date copies of some Windows headers.
Details are covered at the bottom of Microsoft Docs.
code :


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Converting Directx 9 shaders for Directx 11.1 (Windows Store Apps)


By : eltayeb
Date : March 29 2020, 07:55 AM
hop of those help? Try http://msdn.microsoft.com/en-us/library/windows/desktop/ff476190(v=vs.85).aspx
But really maybe you should get a handle on the DX9 shaders first (FXComposer? I'm not sure how you have sourced these DX9 shaders) -- it feels a bit like you'd like to translate from one language you don't know into another you don't know without learning the first one.

Best process on Windows XP SP3 to update old C++/DirectX 7-8 code from a book to C#/SlimDX or DirectX 9?


By : Aravind Achu's
Date : March 29 2020, 07:55 AM
To fix this issue Well I've ended up delving back into C++. And I have figured out how to get old DirectX code to run. You can watch my new video tutorial series, explaining exactly how to do it, here: http://adifferentpath.blog.com/using-old-directx-code-links-and-resources/

DirectX 11: Runtime crash when running simple DirectX application


By : user2344429
Date : March 29 2020, 07:55 AM
I hope this helps you . I've attempted to inherit some public globals from a base class and successfully got the window up and running and initialized directx similarly in a simple way- in it's own class, inheriting globals, such as HWND hWnd. , Observe the following code:
code :
class A {
public:
    int memA;
    static int memB;
};

int A::memB = 0;

class B : public A {};

class C : public A {};

int main() {
    A a;
    B b;
    C c;

    a.memA = 4;
    b.memA = 5;
    c.memA = 6;

    A::memB = 4;
    B::memB = 5;
    C::memB = 6;

    printf("a.memA = %d\n", a.memA);
    printf("b.memA = %d\n", b.memA);
    printf("c.memA = %d\n", c.memA);

    printf("A::memB = %d\n", A::memB);
    printf("B::memB = %d\n", B::memB);
    printf("C::memB = %d\n", C::memB);

    return 0;
}
a.memA = 4
b.memA = 5
c.memA = 6
A::memB = 6
B::memB = 6
C::memB = 6
//header file
class Infinity {
public:
    static HWND hWnd;
};

//cpp file
HWND Infinity::hWnd = NULL;

Convert DXBC to DXIL (DirectX Bytecode to DirectX Intermediate Language)


By : Arcangelo Saracino
Date : March 29 2020, 07:55 AM
I think the issue was by ths following , My understanding of this documentation is that Microsoft will take charge of only providing DXIR to the vendor's drivers in the future. The DXBC2DXIL is a Microsoft internal only module.
To my knowledge, nothing in the DirectX Shader Compiler repository has the capability to translate a DXBC IL to a DXIL.

DirectX 11 linking error: fatal error LNK1104: cannot open file 'Effects11d.lib'


By : anuj panchal
Date : March 29 2020, 07:55 AM
hope this fix your issue That is not a standard library that comes with any version of the DirectX SDK.
A quick look on google showed that you probably need to get that lib from the source files of the sample you are looking at.
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