Tags down


Empty Project in Unity 3D

By : Ãĥmęd ĦęĽmÿ
Date : October 16 2020, 06:10 AM
Any of those help Your unity version is different (and that's ok)
Those undeletable folders are there because they are required by Unity in order to function correctly. And they actually exist in your teacher's Unity project too! You just don't see them because the root directory on your version of Unity is in a different place (previously the /Packages directory was hidden because the project window's root director was /Assets, if you were to open both projects in the file explorer window you would find them essentially the same).
code :

Share : facebook icon twitter icon

Reduce the size of empty unity project android

By : Tamás Csonka
Date : March 29 2020, 07:55 AM
I hope this helps you . The only thing you can do is Strip Byte Code, Use .NET 2.0 Subset, Set Script Optimization to "Fast but no exceptions", Vertex Compression to "Everything", and optimize mesh data.
In 5.3.2f1 it has more options, but in 5.2.0f3 I think it has a few of those mentioned above.

Can't see my UI text after press play in Unity Cardboard project (Unity 5.4.0b21)

By : mrWatson
Date : March 29 2020, 07:55 AM
this will help I fixed this problem by upgrading my Unity to 5.4.0b22 and it can show UI text normally. http://i.imgur.com/m8Us9sA.png
So if you are facing this issue, try upgrading your Unity to 5.4.0b22!

Empty Unity project generates "Access Violation (0xc0000005)" error

By : László Sütő
Date : March 29 2020, 07:55 AM
seems to work fine So, I had the solution to this bug from a member of the Unity team, on their forum. This is a known bug from Unity. This bug has been fixed on some versions of Unity. The Unity guy told me this bug was fixed on versions 2018.1.0b11, 2017.4.1f1, 2017.2.2p2, 2017.1.3p3, 5.6.5p3.
I tried building my game on Unity 2017.2.2p2 and running the build. It works perfectly.

how to edit unity exported gradle project in android studio (mainly unity's .cs files / scripts)

By : Tom Dwan
Date : March 29 2020, 07:55 AM
Does that help Unfortunately...
You will have to go back to Unity, edit them, and recreate another build, and then import the project to Android studio. Then probably work another 2 days to fix the problems.

How to create a simple/empty Java Library project to compile as an Android Service for Unity?

By : 김지용
Date : March 29 2020, 07:55 AM
it fixes the issue You will choose very first one "Add No Activity"
The tutorial you are following might be outdated. Here is a good one : http://eppz.eu/blog/unity-android-plugin-tutorial-1/
Related Posts Related Posts :
  • Unity3D error "Invalid Build path"
  • Has anyone else experienced this build error in Unity
  • Unity 3D - Render hole in place of object B, which is placed onto object A
  • Can't see plane in Unity
  • GameObject not synced with the colider
  • how to deploy pytorch neural network for production code in Unity
  • Am I doing something wrong with importing Oculus Integration in Unity?
  • Unity NavMeshAgent not reaching target - moving around
  • How to repeat collision in unity?
  • Is it possible to know which speaker is speaking in Agora.io voice chat feature?
  • I'm not getting an .exe for my game after building?
  • Key detection isn’t always working when changing gravity in Unity
  • Setting up Hololens MRTK 2.0 with Vuforia in Unity 2019.1
  • How can I import MapBox in Unity 2019.3.0a6?
  • How to capture frames from the Unity3d camera and display them on another rawImage in real time?
  • Using AddressableAssets.LoadAssetsAsync
  • Adding Unity Ads gives duplicate error when building project
  • Unity hub error opening unity version 2019
  • Restricting an object's rotation angle
  • (Unity3d) Why is video texture on quad has less quality than original video?
  • custom inspector not drawing correctly
  • Unity GameObject Width and Height set to zero but still displaying as normal
  • Can all coding be done programmatically without using the Unity Editor?
  • Direct deploy from unity to hololens emulator
  • How do I show the end screen when I touch the enemies in unity
  • Score doesn't start with 0 at the beginning of the game
  • Stream Unity RenderTexture to Gstreamer
  • Hololense 2 development on Unity Buildtime error?
  • Unity transform.localPosition , if Parent not in 0 postition that code result is not same as Editor transform positon?
  • unity conditional fields custom editor
  • Getting an error when trying to use a one line if statement in Unity
  • When computing a rotation using quaternion in Unity, it use q * transform.rotation, why not q * transform.rotation * q ^
  • How to know which button was clicked ? (Unity/Hololens2/MRTK)
  • MRTK - Maximum number of 64 colliders found in PokePointer overlap query
  • Unity project failed to build using Mono
  • How can I fix "Network is obsolete" in unity 2019.1.9?
  • Unity: collision detection too slow
  • What is the difference between prefab(original) and variant prefab?
  • Camera follow player around planet
  • Why coroutines inherit from IEnumerator?
  • Distance Measurement Using Vuforia
  • Make long names shorter in Unity?
  • Inmobi Unity SDK is crashing
  • Unity UI Button keeps double clicking, how can I work around this?
  • How to disable a gameObject such that it does not open again when starting the game again
  • Unity multiplayer: Different devices show different physics even without interaction
  • Unity Game question to check specific position has object or not
  • Why in the editor the ui looks fine in size but when building the game and running it's not?
  • Is Unity's physics ahead of rendering or behind?
  • How can i load asset bundle which don't know the name of asset?
  • How to reset IEnumerator variable?
  • Using MRTK with a Windows 10 tablet
  • How to run Unity HDRP project on Android
  • Is there a way to specify where a game object spawns in the hierarchy in unity?
  • Why can't I zoom my Unity2D Orthographic game?
  • shadow
    Privacy Policy - Terms - Contact Us © 35dp-dentalpractice.co.uk