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Creating a RPG game chest


By : ANKUR KUMAR
Date : October 17 2020, 06:10 AM
I hope this helps . So i' trying to create a chest for a rpg game i'm working on and i'm having a really difficult time implementing probability along with making sure one item always drops on open. I was able to get the probability down but whenever i get it to work i'm unable to make the potion drop along with the weapon. Any help would be greatly appreciated! And yes my items are named from fairy tail. , If you always want a potion plus some other item, you can do this:
code :
print("You found a potion plus a " + random.choice(Chestitems))
common_items = ["Bow", "Sword", "Spear"]
uncommon_items = ["Irondragon Bow", "Irondragon Sword", "Irondragon Spear"]
# etc. for rare_items and legendary_items
die_roll = random.randint(1, 100)
if die_roll < 75:
    items = common_items
elif die_roll < 90:
    items = uncommon_items
elif die_roll < 98:
    items = rare_items
else:
    items = legendary_items

print("You found a potion plus a " + random.choice(items))


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Simple Bukkit Plugin - Opening A Chest


By : Hiten Prajapati
Date : March 29 2020, 07:55 AM
I wish this helpful for you You could listen to PlayerInteractEvent, check if they right-click a bookshelf, then open a chest GUI... You could do it like this:
code :
@EventHandler //ALWAYS use this before events
public void playerInteract(PlayerInteractEvent e){ //listen for PlayerInteractEvent
  if(e.getAction().equals(Action.RIGHT_CLICK_BLOCK){ //make sure the player right-clicked a block
    if(e.getClickedBlock().getType().equals(Material.BOOKSHELF)){ //make sure the player right-clicked a bookshelf
      Player p = e.getPlayer(); //get the player
      if(p.getItemInHand() != null){ //make sure the player has something in their hand
        if(p.getItemInHand().getType().equals(Material.WRITTEN_BOOK)){ //check if the player has a written book in their inventory
          //Inventory inv = Bukkit.createInventory(null, <size (should be divisible by 9)>, "name"); //create the inventory
          //An example of creating the inventory would be:
          Inventory inv = Bukkit.createInventory(null, 36, "Disposal");
        }
      }
    }
  }
}
this.getServer().getPluginManager().registerEvents(new HandlerClassName(), this);
p.setItemInHand(new ItemStack(Material.AIR));
Inventory inv = Bukkit.createInventory(null, 36, "Disposal");

print 2d array as grid and randomly select one to be a chest then rename that value to be a C


By : user2031629
Date : March 29 2020, 07:55 AM

Ender Chest open and Close animation


By : sebastian soto
Date : March 29 2020, 07:55 AM
hop of those help? You can send a PacketPlayOutBlockAction packet to the player to make them see the chest open or close. This packet is used to display note particles, piston movements and chest state changes as well.
You'll need to create a BlockPosition and get the NMS Block (the type of minecraft block, in this case a chest) as well as provide two bytes of data. The first byte is not used in the case of the chest animation, and the second byte represents the change in state of the chest, 0 for a closing and 1 for an opening chest. Below is your method rewritten to also show the corresponding animation.
code :
@SuppressWarnings("deprecation")
public static void changeChestState(Location loc, boolean open) {
    byte dataByte = (open) ? (byte) 1 : 0; // The byte of data used for the note and animation packet (1 if true, 0 if false)
    for (Player player : Bukkit.getOnlinePlayers()) {
        player.playNote(loc, (byte) 1, dataByte); // Play the sound
        BlockPosition position = new BlockPosition(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()); // Create the block position using loc
        // Instantiate animation packet, get NMS Block using getById() and loc.getBlock() (deprecated), the server version may vary
        PacketPlayOutBlockAction blockActionPacket = new PacketPlayOutBlockAction(position, net.minecraft.server.v1_8_R3.Block.getById(loc.getBlock().getTypeId()), (byte) 1, dataByte);
        ((CraftPlayer) player).getHandle().playerConnection.sendPacket(blockActionPacket); // Send animation packet to CraftPlayer
    }
}

Why can't I detect keypress while player is on top of chest


By : user2802363
Date : March 29 2020, 07:55 AM
wish of those help Use OnTriggerStay2D
code :
void OnTriggerStay2D(Collider2D other)
{
    if (Input.GetKeyDown(interactableKey))
    {
        chestInventoryUI.SetActive(true);
        Time.timeScale = 0.0f;
    }

    if (Input.GetKeyUp(interactableKey))
    {
        chestInventoryUI.SetActive(false);
        Time.timeScale = 1.0f;
    }
}

Unity 2D chest player detection


By : user3572974
Date : March 29 2020, 07:55 AM
Does that help so what i wan't to do is my chest in my 2D game to be able to detect when a player enter on a certain range and display a text displaying "press e to pick item".But i don't know what to use to detect the player in the range of the chest.
code :
//set this to width of chest
int chest_width = 5;

GameObject player = GameObject.Find ("Player"); 
Transform playerTransform = player.transform; 
// get player position 
Vector3 position = playerTransform.position

int x_dis =gameObject.transform.position.x-position.x;
If(x_dis<0){
    x_dis*=-1;
}

if(x_dis<chest_width){
//IT IS IN THE CHEST REGION
}
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