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Is there any way to merge several TURN servers?


Is there any way to merge several TURN servers?

By : Smart_55
Date : October 17 2020, 06:10 PM
wish of those help Note that there is absolutely no requirement that clients reside on the same TURN server. You can just send new clients to the new TURN server and they will be able to connect to other clients just fine. DNS-based round-robin load balancing usually works quite well.
code :


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STUN/TURN servers in WebRTC

STUN/TURN servers in WebRTC


By : user2065786
Date : March 29 2020, 07:55 AM
wish help you to fix your issue WebRTC follow SIP and SDP protocol using a signaling server to do so.
All of this is used with the RTCPeerConnection. RTCPeerConnection is initiate with TURN/STUN servers. STUN/TURN is only usefull to generate ICE Candidate. You can use webrtc without Stun and Turn, it only means it will not be able to establish a peer-to-peer connection between every network (firewall and NAT are problematic mostly).
How does WebRTC decide which TURN Servers to Use

How does WebRTC decide which TURN Servers to Use


By : Higson Santos
Date : March 29 2020, 07:55 AM
wish help you to fix your issue Every Ice candidate is given a priority when it is gathered. It is a mixture of a couple of things and I believe that each platform(Chrome, FireFox, etc.) has their own preferences.
Here is a link to the RFC explaining how priorities are to be generated. Each priority is guaranteed to be unique as the candidate ID should be unique(if the RFC is followed). So, you should never have a tie in priorities. Those with higher priorities are tried first, if a connection cannot be made with them, then the next in line is used.
code :
    priority = (2^24)*(type preference) +
               (2^8)*(local preference) +
               (2^0)*(256 - component ID)
a=candidate:2157334355<ID> 2<Component> udp<NetType> 33562367<Prioirty> 180.6.6.6<NAT pub IP> 54278<NAT pub Port> typ relay<Means it needs to be relayed through Turn> raddr 46.2.2.2<Relay address of turn> rport 38135<relay port of turn> generation 0
How long do I need the TURN servers

How long do I need the TURN servers


By : Spectral
Date : March 29 2020, 07:55 AM
hop of those help? for most connections (~80%) the TURN server will only be used for a very short period. For any connection that can not use a peer-to-peer connection it will have to relay packets for the whole session so you can not close it.
WebRTC - How many STUN/TURN servers do I need to specify?

WebRTC - How many STUN/TURN servers do I need to specify?


By : Zak Becker
Date : March 29 2020, 07:55 AM
Any of those help I'm having trouble with NAT traversal and WebRTC. Videostreaming works with some people, but not with someone who's behind a student dorm router.
Difference between STUN/TURN(coTURN) servers and Signaling servers (written with socket.io/websocket) in WebRTC?

Difference between STUN/TURN(coTURN) servers and Signaling servers (written with socket.io/websocket) in WebRTC?


By : Nithyasree Selvakuma
Date : March 29 2020, 07:55 AM
help you fix your problem The signaling server is required to exchange messages between peers (SDP packets) until they have established a P2P connection.
A STUN server is there to help a peer discover information about its public IP and to open up firewall ports. The main problem this is solving is that a lot of devices are behind NAT routers within small private networks; NAT basically allows outgoing requests and their response, but blocks any other "unsolicited" incoming requests. You therefore have a Catch-22 scenario when both peers are behind a NAT router and could make an outgoing request, but have nowhere to send it to since the opposite peer doesn't expose anything to make a request to. STUN servers act as a temporary middleman to make requests to, which opens a port on the NAT device to allow the response to come back, which means there's now a known open port the other peer can use. It's a form of hole-punching.
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