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Using Java how can I plot the path of a sprite in a straight line?


Using Java how can I plot the path of a sprite in a straight line?

By : user3864691
Date : January 10 2021, 01:47 PM
Hope that helps If T is the time that is needed to move from X0,Y0 to X1,Y1, the position at any given time t (0 <= t <= T) is:
code :


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Core Plot ios animate scatter plot from plain, straight line to plot with actual data

Core Plot ios animate scatter plot from plain, straight line to plot with actual data


By : Jstaud
Date : March 29 2020, 07:55 AM
it fixes the issue There's nothing like that built in at the moment. Each plot is drawn in its own CALayer which can be animated like any other layer. For example, you can slide it into place or fade it into view.
Why won't my sprite/entity move in a straight line?

Why won't my sprite/entity move in a straight line?


By : Alex Taylor
Date : March 29 2020, 07:55 AM
may help you . Ughh!! I figured it out literally seconds after I posted this. Sorry, my bad. It was because of a property called maxVel which was limiting the speed on either the x or y velocity, sometimes one more than the other. >.<
Move a sprite left or right on straight line or a slope

Move a sprite left or right on straight line or a slope


By : Farhad G
Date : March 29 2020, 07:55 AM
will help you I would suggest to use vectors.
The player will move using vectors. It will move according to it's movement vector. The movement vector will have a constant magnitude (aka length), so the player's speed will be constant. But it's direction will change.
swift and sprite kit drawing a straight line while dragging your finger on the screen

swift and sprite kit drawing a straight line while dragging your finger on the screen


By : Krista Moroder
Date : March 29 2020, 07:55 AM
I wish this help you SpriteKit has some of the worst 2D drawing ever presented in a 2D game engine.
Actually, the worst.
Drag a straight line from Sprite to finger location in SpriteKit

Drag a straight line from Sprite to finger location in SpriteKit


By : user3291388
Date : March 29 2020, 07:55 AM
Hope this helps Simple mistake. Just have to assign path to the line after it's been drawn.
code :
let path = CGMutablePath()    
path.move(to: CGPoint(x: self.position.x, y: self.position.y))
path.addLine(to: CGPoint(x: positionInScene.x, y: positionInScene.y))

let line = SKShapeNode(path: path)  // Create shape node with path as path
self.addChild(line)
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