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Porting a GUI from a pc to a wince device - issue is with the size of the screen


Porting a GUI from a pc to a wince device - issue is with the size of the screen

By : arisgamers
Date : January 10 2021, 01:47 PM
around this issue Honestly I think my advise would be to stop and think about the differences between the two contexts before event considering how you would scale the interfaces.
PCs and phones have completely different interaction paradigms and simply scaling from a PC to a phone is very unlikely to work. Even if you could, it's likely to produce an unsatisfactory user experience.
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Porting Windows demo apps to WinCE/XP Embedded

Porting Windows demo apps to WinCE/XP Embedded


By : Mister K
Date : March 29 2020, 07:55 AM
Any of those help There isn't a Delphi version for WinCE, so you would need to rewrite the applications. The same applies for the Borland Builder's control libraries. Only if you have used plain Win32 API, you would be able to port your application to WinCE easily. You may also encounter problems with the hardware access part. The Serial Port driver may not work as is. Also, you need to find a WinCE board that can act as USB host and provides HID drivers (this isn't very common).
In conclusion, I believe that you would be better of with Windows XP Embedded boards. These should run your applications as they are.
Is there any macro to differentiate between WinCE emulator and WinCE device?

Is there any macro to differentiate between WinCE emulator and WinCE device?


By : Claes Spett
Date : March 29 2020, 07:55 AM
should help you out There isn't a macro to check this, and couldn't be - the compiler has no idea what target you're going to run on. You have to do a run-time check using something like SystemParametersInfo with SPI_GETOEMINFO and look for emulator-specific text (IIRC it returns something like "Microsoft DeviceEmulator").
how to development Android app with only one device for multi device screen size

how to development Android app with only one device for multi device screen size


By : qUit
Date : March 29 2020, 07:55 AM
To fix this issue There is a great tutorial at http://developer.android.com/guide/practices/screens_support.html that sets out best practices for layout design. Also look into building your application around fragments to support multiple pages on larger devices using http://developer.android.com/guide/practices/tablets-and-handsets.html
Finally, if you only have one device, you can use the emulator to test different screen resolutions and make sure it still works as intended.
porting from wince to vx works

porting from wince to vx works


By : Rimvydas Levinskis
Date : March 29 2020, 07:55 AM
this one helps. XML is not good IDEA here, because you are not going to send/receive data belong app and an external resource, I thing a customized-format (encrypted) file, in a no visible path (temp, resources) would be nice.
also you would embed the info inside the execution file, but be careful about this, that would hurt your file.
View changes size depending on device screen size, but should have a fixed size

View changes size depending on device screen size, but should have a fixed size


By : John Doe
Date : March 29 2020, 07:55 AM
I wish this helpful for you So I guess you used Xcode's “Reset to Suggested Constraints” option, like this:
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