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looking for help with Flash sound to play on an iPad


looking for help with Flash sound to play on an iPad

By : Stefano
Date : November 22 2020, 07:01 PM
seems to work fine The iPad doesn't support Flash.
If you're talking about modifying your game site, you're going to have to use the HTML5


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Play a sound once in Flash

Play a sound once in Flash


By : user3318083
Date : March 29 2020, 07:55 AM
wish help you to fix your issue This should do the trick. I haven't tested this code in Flash but this should get you in the right direction.
code :
import flash.net.SharedObject

//Use anything in place of "sounds"
var so:SharedObject = SharedObject.getLocal("sounds");

//Check if the sound has not been played
//Use anything in place of "specificSoundPlayed"
if(so.data.specificSoundPlayed == false)
{
//Play the sound
var snd:Sound = new Sound();
snd.load(new URLRequest("my.mp3"));
snd.play();

//Set the shared object property so we know the sound was played
so.data.specificSoundPlayed = true;
}
Play sound using flash and jQuery

Play sound using flash and jQuery


By : user3733859
Date : March 29 2020, 07:55 AM
should help you out Unless you prefer to write your own Flash implementation, there is the well proven SoundManager 2, for "reliable cross-platform audio under a single JavaScript API":
http://www.schillmania.com/projects/soundmanager2/
Play more than one sound in the iPad browser

Play more than one sound in the iPad browser


By : user3782144
Date : March 29 2020, 07:55 AM
seems to work fine Now that iOS 6 is available, WebAudio is the way to go. This is still not possible in iOS 5.
How to play a System Sound on the iPhone/iPad?

How to play a System Sound on the iPhone/iPad?


By : Евгений Ридченко
Date : March 29 2020, 07:55 AM
hope this fix your issue What is the code to play a (one of the) system sound(s)? , Try this:
Play sound in Flash with offset

Play sound in Flash with offset


By : Coastal Pirate
Date : March 29 2020, 07:55 AM
I wish this helpful for you You're doing it right, it's just not working because the start parameter is measured in milliseconds instead of seconds.
try this:
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