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mac, netbeans 6.8, c++, sdl, opengl: compilation problems


mac, netbeans 6.8, c++, sdl, opengl: compilation problems

By : user3861870
Date : November 21 2020, 07:01 PM
This might help you I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. , Add "-framework Cocoa" to the compiler's command line.
code :


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Problems running unit tests after upgrading from Netbeans 6.5 to Netbeans 6.7

Problems running unit tests after upgrading from Netbeans 6.5 to Netbeans 6.7


By : benenutz
Date : March 29 2020, 07:55 AM
To fix the issue you can do Work-around Solution Found
If the following setting in Netbeans 6.7 is not checked, the tests work as they did in 6.5: Right Click --> "Project Properties" --> "Build" --> "Compiling" --> "Compile on Save"
Problems running local GAE application: Unresolved compilation problems

Problems running local GAE application: Unresolved compilation problems


By : rubenvb
Date : March 29 2020, 07:55 AM
should help you out You mention your JRE but Eclipse also has "Compiler compliance level". Is it possible that it was set to 1.4 or something?
Another possibility is that your project is using a non-standard JRE even though 1.7 is the default.
learning OpenGL ES 2.0 under regular OpenGL - compilation

learning OpenGL ES 2.0 under regular OpenGL - compilation


By : Brian Lombardi
Date : March 29 2020, 07:55 AM
it fixes the issue Assuming you are using Windows for development, then you can restrict the API to just OpenGL ES 2.0 by using Google ANGLE. ANGLE is basically wrapping DirectX, but you use it through a fully standard compliant OpenGL ES 2.0 interface.
If you have an AMD Radeon GPU, you have another option: the AMD OpenGL ES SDK also provides a fully compliant 2.0 interface.
Netbeans: SASS compilation problems

Netbeans: SASS compilation problems


By : user2820848
Date : March 29 2020, 07:55 AM
help you fix your problem Hello with a fresh installation of Netbeans I get the following error message when saving a .scss file: , Problem solved.
NixOS, Haskell, opengl : problems with building and running openGL programs

NixOS, Haskell, opengl : problems with building and running openGL programs


By : user6342304
Date : March 29 2020, 07:55 AM
This might help you I just fixed this, after three days of, well, being another not-happy Arch-user-until-last-week: try adding freeglut to the nix-shell environment, i.e. use nix-shell -p mesa freeglut.
For stack users stumbling upon this answer, add this to ~/.stack/stack.yaml:
code :
nix:
  enable: true
  packages: [mesa freeglut]
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