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iPhone - possible to not show keyboard but still show the cursor in a UITextField?


iPhone - possible to not show keyboard but still show the cursor in a UITextField?

By : fredmayer23
Date : November 21 2020, 07:01 PM
Any of those help The answer to your problem is to create a view for your custom keyboard and then edit the inputView property of your UITextField and pass it the view for your custom keyboard.
I hope that helps.
code :


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how to show pickerview in uitextfield not the keyboard?

how to show pickerview in uitextfield not the keyboard?


By : Erad
Date : March 29 2020, 07:55 AM
To fix the issue you can do Edit: this answer was correct at the time of writing. Apple has since introduced inputView. Mafonya answer is what you should be doing nowadays.
It is possible to prevent the keyboard from popping up. Set your class to be the delegate of the UITextField: textField.delegate = self and add: after your interface declaration (before the {) in the header file.
code :
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
    // Show UIPickerView

    return NO;
}
UITextField show cursor even when userInteractionEnabled is set to NO

UITextField show cursor even when userInteractionEnabled is set to NO


By : James Mikrut
Date : March 29 2020, 07:55 AM
Hope this helps You can add a small UIView with a repeting animation that sets the alpha to 0 and 1 back and forth with animateWithDuration:delay:options:animations:completion:.
code :
[UIView animateWithDuration:1 
                      delay:0 
                    options:UIViewAnimationOptionRepeat 
                 animations:^{ [cursorView setAlpha:0]; }
                 completion:^(BOOL animated){ [cursorView setAlpha:1]; } ];
How to show keyboard upper side of UItextfield when we enter text, in iphone?

How to show keyboard upper side of UItextfield when we enter text, in iphone?


By : Shanshan Wang
Date : March 29 2020, 07:55 AM
help you fix your problem Here is some code that I have used. Basically, what we're going to do is animate the position of the view whenever a UITextField gets focus. To do this, we must make our UIViewController a delegate of our UITextFields
define a variable float animatedDistance in .h of the file
code :
 @interface <ClassName>

    float animatedDistance;

 @end

 static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
 static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
 static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
 static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216;
 static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162;

 - (void)textFieldDidBeginEditing:(UITextField *)textField
 {
     CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField];
     CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];

     CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
     CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
     CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height;
     CGFloat heightFraction = numerator / denominator;

     if (heightFraction < 0.0)
     {
         heightFraction = 0.0;
     }
     else if (heightFraction > 1.0)
     {
         heightFraction = 1.0;
     }

     UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
     if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown)
     {
         animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
     }
     else
     {
         animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
     }

     CGRect viewFrame = self.view.frame;
     viewFrame.origin.y -= animatedDistance;

     [UIView beginAnimations:nil context:NULL];
     [UIView setAnimationBeginsFromCurrentState:YES];
     [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];

     [self.view setFrame:viewFrame];

     [UIView commitAnimations];
     }
 }
 - (void) textFieldDidEndEditing:(UITextField *)textField
 {
     CGRect viewFrame = self.view.frame;
     viewFrame.origin.y += animatedDistance;

     [UIView beginAnimations:nil context:NULL];
     [UIView setAnimationBeginsFromCurrentState:YES];
     [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];

     [self.view setFrame:viewFrame];

     [UIView commitAnimations];
 }
Show UIPickerView like a keyboard, without UITextField

Show UIPickerView like a keyboard, without UITextField


By : Daniel Garcia
Date : March 29 2020, 07:55 AM
will help you It might not be your only option but animating the UIPickerView should be relatively easy for you to do. Add the picker view so it's displayed off the bottom of the screen. When it's time to animate it in:
code :
[UIView animateWithDuration:0.3 animations:^{
    self.datePicker.frame = CGRectMake(0, self.view.bounds.size.height - datePicker.bounds.size.height, datePicker.bounds.size.width, datePicker.bounds.size.height);
}];
[UIView animateWithDuration:0.3 animations:^{
    self.datePicker.frame = CGRectMake(0, self.view.bounds.size.height, datePicker.bounds.size.width, datePicker.bounds.size.height);
}];
It is possible to show keyboard without using UITextField and UITextView iphone app?

It is possible to show keyboard without using UITextField and UITextView iphone app?


By : Murrain evel
Date : March 29 2020, 07:55 AM
like below fixes the issue For anyone, who wants to show keyboard without UITextField/UITextView for some reasons, could easily extend some view, which requires text input by implementing UIKeyInput protocol and canBecomeFirstResponder method.
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