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actionscript 3.0 load images dynamically


actionscript 3.0 load images dynamically

By : Jorge Lopez Prado
Date : November 21 2020, 07:01 PM
To fix the issue you can do Sounds like this would be more server-side logic than Flash logic.
Your Flash program would need to ask the server for a list of images to load (which the server script would get from directory). You would need to choose a data exchange format (plain text (e.g. one filename per line), or XML, or whatever is easiest for you to work with). The server script would send back the list in the chosen data format. Then your Flash program would load all the images in the list, and present them to the user in a slideshow.
code :


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Dynamically load CSS in Actionscript/Flex

Dynamically load CSS in Actionscript/Flex


By : Akshay
Date : March 29 2020, 07:55 AM
seems to work fine Using the style tag, you're basically just inlining the style sheet. To my knowledge, there's no way to accomplish exactly what you're hoping to do. At the same time, you're probably best off doing this the way it's intended, using CSS to SWF compilation. That really isn't adding much complexity at all; you're just adding a single step in-between dropping your .css into /assets and adding it into your conditional.
See this article for more info: http://onflash.org/ted/2007/01/flex-201-understand-runtime-css.php
Load images into separate movie clips from a XML, Flash, Actionscript 3.0

Load images into separate movie clips from a XML, Flash, Actionscript 3.0


By : Darius Bozga
Date : March 29 2020, 07:55 AM
this one helps. Here is how I would go about it. The only thing I did not do is change the position of the MovieClips after they are loaded with the images. You could easily add in this feature in the imageLoaded() function.
Put the following code on the Actions panel of the first frame of an AS3 FLA file. This assumes that a directory named 'images' exists in the same directory as the FLA/SWF.
code :
//Create array of image filenames
var filenames:Array = new Array();
filenames[0] = 'some_image.jpg';
filenames[1] = 'some_other_image.jpg';
filenames[2] = 'and_another.jpg';

//Declare variables
const IMAGES_DIRECTORY:String = 'images/';
var loaders:Array = new Array();
var movieClips:Array = new Array();

//This function instantiates the exact number of Loader objects that are required
//and initiates the loading process for each image file. As each image is loaded,
//imageLoaded() is called
function createLoaders(filenamesAsArray:Array, directory:String):void
{
    for(var i:int = 0; i < filenamesAsArray.length; i++)
    {
        loaders[i] = new Loader();
        loaders[i].load(new URLRequest(directory + filenamesAsArray[i]));
        loaders[i].contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
    }
}

createLoaders(filenames, IMAGES_DIRECTORY);

//This function is called as each Loader object is completely loaded
//It creates each individual movieclip, adds the image to it, and then adds the MC to the stage
function imageLoaded(e:Event):void
{
    if(e.target.content.bitmapData)
    {
        var mc:MovieClip = new MovieClip();
        var bmp:Bitmap = new Bitmap(e.target.content.bitmapData);
        mc.addChild(bmp);
        movieClips.push(mc);
        addChild(movieClips[movieClips.length - 1]);
    }
}
<images>
    <image>
        <title>Portrait of a Woman</title>
        <filename>portrait.jpg</filename>
    </image>
    <image>
        <title>Rural Landscape</title>
        <filename>landscape.jpg</filename>
    </image>
    <image>
        <title>My Cat</title>
        <filename>cat.jpg</filename>
    </image>
</images>
//Instantiate some objects (URLoader and XML)
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();

//Listen for the instance of URLLoader (xmlLoader) to trigger Event.COMPLETE,
//which will call the function named 'loadXML()'
xmlLoader.addEventListener(Event.COMPLETE, loadXML);

//Initiate the process of loading the XML document
//In this case, 'test.xml' is located in the same directory as the SWF/FLA
//that this code is located in
xmlLoader.load(new URLRequest('test.xml'));

//This is the function that will be called by the event listener above (when
//the xmlLoader signals Event.COMPLETE
function loadXML(e:Event):void
{
    //Retrieve the contents of the XML document
    xmlData = new XML(e.target.data);

    //Trace the entire document:
    trace(xmlData);

    //Trace the filename for the first <image> node
    trace(xmlData.image[0].filename);
}
actionscript 3.0: dynamically load fonts

actionscript 3.0: dynamically load fonts


By : user2447680
Date : March 29 2020, 07:55 AM
This might help you This is possible. Check this blog entry out for more details.
Actionscript 3 Load> Combine> and Save External Images

Actionscript 3 Load> Combine> and Save External Images


By : Alexey
Date : March 29 2020, 07:55 AM
this one helps. First you put both the Loader objects into a separate "holder" object.
code :
// constructor code
var holder:Sprite = new Sprite();
addChild(holder);

var thumbLoader:Loader;

for (var i:uint = 0; i < images.length; i++)
{

    thumbLoader = new Loader;
    thumbLoader.load(new URLRequest(("assets/" + images[i])));
    holder.addChild(thumbLoader);
}
...
var bitmapData:BitmapData = new BitmapData(holder.width, holder.height, false);
bitmapData.draw(holder);

var byteArray:ByteArray = PNGEncoder.encode(bitmapData);
How to dynamically load images in a layer using actionscript

How to dynamically load images in a layer using actionscript


By : ali
Date : March 29 2020, 07:55 AM
This might help you I used the below code to load images that are present in my library: , Try replacing these lines:
code :
this.createEmptyMovieClip("imageHolder", 1000); 
// Put Here Images URL 
this.attachMovie("img1", "img1", {_x:100, _y:100});
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