Right way to create [self]respawning app in python

Right way to create [self]respawning app in python

By : Houssem Za
Date : November 18 2020, 07:00 PM
will help you If you're using something like ubuntu, try looking into upstart and its automatic daemonization and "respawn" feature. Here's a good general blogpost about running vs. starting processes.
I've also heard good things about supervisdord.
code :

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How do I stop GameObjects from respawning at every frame?

How do I stop GameObjects from respawning at every frame?

By : Joseph Hutchins
Date : March 29 2020, 07:55 AM
wish of those help
I've put in a time delay of 10 seconds but it doesn't seem to work properly.
code :
IEnumerator DelayCreateCube(float delay){

      yield return new WaitForSeconds(10);
      Instantiate(myCube, spawnLocation, Quaternion.identity);


public void Start()
Destroy(myCube, 5);
Respawning Enemies by score

Respawning Enemies by score

By : Liza Mendoza
Date : March 29 2020, 07:55 AM
around this issue b1 is not being created after score > 100 because your logic dictates that it should only spawn b1 when score < 100. Instead of returning only a single type you might consider adding your drawable items into a generic list then returning this list.
code :
List<Drawable> enemies = new List<Drawable>();

if (score < 100)

else if (score >= 100)


return enemies;
uwsgi process not respawning

uwsgi process not respawning

By : Tomi Halonen
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further If a process dies you should see a message about its death in the logs. Are you sure your processes are not simply stuck ? You have enabled harakiri verbose, but not harakiri so there will no monitor for stuck requests.
How to kill Respawning Node

How to kill Respawning Node

By : Grace Edwards
Date : March 29 2020, 07:55 AM
it should still fix some issue Finally found the problems, there are Parents ID that related to Node Process.
I'm using
Unity C# respawning prefab

Unity C# respawning prefab

By : Ian
Date : March 29 2020, 07:55 AM
will be helpful for those in need You can try to delete the prefab and recreate it from the GameObject you have on the scene.
But unless you need more than one ball on the scene at a given time, I suggest you a different approach.
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